Blockout

The studio

A studio built on accuracy.

Blockout Digital makes architectural imagery for developers and architects. Our HQ is in the West Midlands and we keep a studio in London — so you get national reach and a single, direct point of contact, wherever the scheme is.

Close study of an architectural facade at dusk

The founding advantage

Three disciplines, one visual language.

Very few studios combine all three of these. It means a scheme can go from planning submission, to sales imagery, to an interactive walkthrough or a built environment — without changing supplier and without the visual language falling apart.

Architectural CGI

Planning and marketing imagery built accurately from your drawings — the core craft the studio is known for.

Real-time & game engines

Interactive walkthroughs and configurators, produced at a price the mid-market can actually reach.

Physical spatial design

An exhibition and experiential background, so visuals account for how a thing actually gets built.

Why “Blockout”

The name is where the work begins.

In CGI, a blockout is the grey massing model — the untextured stage where a building is only its geometry. It is the least glamorous part of the process, and the most important. If the blockout is wrong, no amount of light will save the image.

We took the name because it is where we are most disciplined. We resolve the truth of a scheme — its scale, its footprint, the exact view from the exact point — before we allow it to become beautiful. The render is earned, not applied.

How we work

From massing to money shot.

01

Model & massing

Every project starts as a blockout — an accurate grey massing model. Nothing is dressed until the geometry is right.

02

Camera & accuracy

Cameras are matched to survey data and agreed viewpoints, so the view is defensible before it is ever beautiful.

03

Light & materials

Then the craft: the hour, the sky, the materials and the interior glow that make the scheme feel inevitable.

04

Render & deliver

Stills, verified views and walkthroughs delivered from one coordinated source, ready for planning and for sale.

How we behave

Dependable, on purpose.

Accuracy first

Geometry is built from your data, not eyeballed. Where a project touches planning, the methodology is documented and defensible.

No surprise invoices

The quote states what's included and what isn't. Extra revisions are priced up front, so you see the cost of a change before you make it.

One point of contact

One person owns your project and you talk to that person. No account-manager layer, no relayed feedback.

Deliver early, or say so early

A slipping deadline is a phone call the moment it's known, not an apology the day it was due.

The founder

“When you commission Blockout Digital, you work directly with me — the person making the images. No relayed feedback, no layers, just a straight line between what you need and the work that gets done.”

Craig Ormston

Founder — a 3D artist with over ten years in architectural visualisation, exhibition design and real-time game engines.

Who we work with

For the people who have to get it built.

  • Residential developers
  • Mixed-use & regeneration
  • Architects & design teams
  • Masterplanning consultants
  • Cultural & civic clients
  • Exhibition & experiential agencies

Start a conversation

Let's start with the blockout.

Send us the model, the massing or just the site. We'll tell you honestly what it needs to be seen at its best.